Posted on: 05/10/2026
Role Overview :
We are looking for an experienced Graphics Software Developer with strong hands-on expertise in OpenGL and Vulkan, along with solid C/C++ programming skills in a Linux environment.
The role involves pure development and debugging of graphics-related software, working with graphics APIs and 3D graphics technologies.
Key Responsibilities :
- Develop and debug graphics software using C/C++.
- Design, implement, and troubleshoot applications using OpenGL and Vulkan.
- Work extensively with Linux toolchains and development environments.
- Apply strong knowledge of Graphics APIs and 3D graphics concepts.
- Analyze and debug complex graphics-related issues.
- Collaborate with engineering teams to develop and optimize graphics solutions.
- Work with source code management tools such as Git/Gerrit.
- Contribute to code quality, debugging, performance improvement, and development activities.
Mandatory Skills :
- Strong hands-on OpenGL development experience
- Strong hands-on Vulkan development experience
- C/C++ programming
- Linux environment
- Graphics APIs
- 3D Graphics concepts
- Graphics software development and debugging
Good to Have :
- Experience contributing to open-source Mesa drivers.
- Knowledge of Git and Gerrit.
- Experience with Linux graphics stack and driver-related development.
- Strong understanding of graphics rendering concepts.
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Posted in
Semiconductor/VLSI/EDA
Functional Area
Embedded / Kernel Development
Job Code
1676590