Posted on: 10/07/2026
Role & Responsibilities :
- Work on Android Display architecture for Qualcomm chipset-based devices.
- Debug, analyze, and resolve display-related issues across the Android userspace stack.
- Work with Android display components such as :
i. SurfaceFlinger
ii. Hardware Composer / HWC
iii. Gralloc
iv. Display HAL
v. Vendor display services.
- Analyze display pipelines including composition, buffer management, synchronization, and frame rendering.
- Collaborate with kernel, graphics, multimedia, and system teams to debug end-to-end display issues.
- Support display features such as :
i. Multiple displays
ii. External display / HDMI / DP
iii. Miracast or wireless display
iv. Refresh rate handling
v. Display power management
vi. Color management
vii. HDR / Wide Color Gamut, if applicable.
- Perform debugging using Android tools such as :
i. adb
ii. logcat
iii. dumpsys SurfaceFlinger
iv. systrace / perfetto
v. bugreport.
- Work closely with Qualcomm BSP/vendor display stack and support integration activities.
- Participate in issue triage, root cause analysis, and provide technical fixes or recommendations.
Mandatory Skills :
- Strong experience in Android userspace display stack.
- Good understanding of Android graphics and display architecture.
- Experience working with :
i. SurfaceFlinger
ii. HWC / HWComposer
iii. Gralloc
iv. Display HAL
v. Native Android services.
- Strong C/C++ programming and debugging skills.
- Good understanding of buffer flow, composition flow, vsync, fences, and synchronization.
- Experience debugging display issues such as :
i. Black screen
ii. Flickering
iii. Tearing
iv. Frame drops
v. Composition failures
vi. Resolution / refresh rate issues
vii. External display issues.
- Familiarity with Android build system and AOSP/vendor code integration.
- Strong problem-solving and communication skills.
- Experience with display kernel components such as :
i. DSI
ii. MIPI
iii. Display controller
iv. Panel drivers
v. DRM bridges/connectors.
Required Experience :
- 4+ years of experience in Android platform development.
- Minimum 2+ years of hands-on experience in Android display/userspace graphics stack.
- Prior experience working on Qualcomm chipset-based Android devices is highly preferred.
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Posted in
Semiconductor/VLSI/EDA
Functional Area
Embedded / Kernel Development
Job Code
1653026