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Unity Developer - C#

VERSENT SYSTEMS PRIVATE LIMITED
Noida
3 - 5 Years

Posted on: 22/12/2025

Job Description

Unity Developer (Mobile Games)

Location : Noida

Experience : 35 Years

Location : Hybrid

Type : Full-time

About the Role :

Youll be working on Android and iOS games built with Unity, integrating native SDKs, bridging platforms, and collaborating with designers, backend engineers, and product folks to create smooth, scalable, and fun gaming experiences.

What Youll Do :

- Build and ship mobile games using Unity (C#) for Android and iOS

- Plug Unity into the real world by integrating native Android (Java/Kotlin) and iOS (Objective-C/Swift) SDKs

- Implement must-have mobile features like IAPs, ads, notifications, analytics, and third-party SDKs

- Create and maintain Unity ? Native bridges using plugins, JNI, and iOS bindings

- Optimize for performance, memory, and build size (because frames matter)

- Work closely with backend teams to wire up APIs, auth, and real-time features

- Debug weird device-specific issues (and feel great when you fix them)

- Take part in code reviews, architectural discussions, and tech decisions

- Help keep builds and releases smooth via CI/CD pipelines (nice to have)

What Were Looking For :

- 3 to 5 years of hands-on Unity development experience

- Strong grip on Unity Engine and C#

- Experience shipping games to the Google Play Store and Apple App Store

- Comfort working with :

- Android native code (Java / Kotlin)

- iOS native code (Objective-C / Swift)

- Solid understanding of Unity plugins, JNI, and iOS native bridging

- Experience with common mobile SDKs :

a. Ads (AdMob, Unity Ads, etc.)

b. Analytics (Firebase, AppsFlyer, etc.)

c. In-App Purchases (StoreKit, Play Billing)

- Knows how to profile, optimize, and squeeze performance out of mobile games

- Comfortable collaborating using Git

Bonus Points If Youve :

- Worked on real-money or multiplayer games

- Used Addressables, asset bundles, or async loading

- Built or maintained live ops / server-driven features

- Handled app updates and version migrations

- Set up or worked with Unity CI/CD pipelines

- Thought about security, app sealing, or anti-tampering in games

What You Get :

- Work on production-scale mobile games

- A team that values ownership, speed, and trust

- Competitive salary and benefits

- Flexible work setup

- Zero bureaucracy, lots of impact

Interview Process (No Surprises) :

- Take-Home Assignment

- Problem-Solving Round

- Design Round

- Final Chat with the CTO


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