Posted on: 04/05/2026
Role Overview :
Youll own the end-to-end rendering pipelinefrom asset ingestion to shaders, lighting, and performance optimizationdelivering smooth 60fps experiences across devices.
Key Responsibilities :
3D Rendering & Graphics :
- Build real-time 3D viewers with PBR, IBL, shadows, reflections
- Develop custom GLSL shaders (metal, glass, fabric, transparency)
- Implement dynamic lighting & post-processing (bloom, AO, DOF)
- Create interactive 3D configurators & product viewers
Performance Optimization :
- Implement LOD, culling, instancing, batching
- Work with Draco, KTX2/Basis compression
- Profile GPU memory, draw calls, shader performance
3D Asset Pipeline :
- Optimize assets (UVs, textures, normal maps)
- Build progressive loading & caching systems
Interaction & UI :
- Build mobile gestures & smooth interactions
- Add hotspots, annotations, and product customization features
WebXR & AR :
- Develop browser-based AR/VR (WebXR) experiences
- Integrate AR Quick Look / AR.js / 8th Wall
- Implement hit testing & environment lighting
Must-Have Skills :
- Strong GLSL (vertex & fragment shaders)
- Deep understanding of rendering pipeline & PBR
- Strong JavaScript / TypeScript
- Solid 3D math (matrices, vectors, quaternions)
- Experience building high-performance 3D web apps
- Ability to optimize across devices & browsers
Good to Have :
- WebXR / AR experience
- GPU compute / GPGPU
- Unity / Unreal fundamentals
- Exposure to ray tracing / photogrammetry
What Makes This Role Unique :
- Solve real-world rendering challenges at scale
- Work on visually rich experiences used by millions
- High-performance, GPU-focused engineering culture
Work Culture :
- Access to high-end GPUs & testing devices
- Backed by leading global tech ecosystem
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Posted in
Frontend Development
Functional Area
Frontend Development
Job Code
1633124