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Senior Embedded OpenGL Video/Graphics Engineer - IVI System

Posted on: 21/11/2025

Job Description

Description :



The objective of this project is to design and develop a comprehensive In-Vehicle Infotainment (IVI) system for automobiles, focusing on UI/UX design, IVI system architecture, and software development.


The goal is to enhance the in-car user experience, provide seamless connectivity, and deliver a feature-rich entertainment and information platform. Development and integration of components for vehicle's 360 VR video monitoring as part of the comprehensive OEM In-Vehicle Infotainment (IVI) system.

Key Components :



- 360 VR monitoring system - a central component that collects video frames from all vehicle's external cameras and composes into a final 360 VR video stream for displaying on a vehicle's display.

- Upon request from HMI the 360 VR monitoring system changes viewing angles, rotation, zooming, etc.

- Integration with Vehicle Systems



- The third-party 360 VR monitoring system must be integrated into a vehicle's system which requires a strong collaboration with automotive engineers from different domains to ensure seamless integration.

- Integration includes rendering of video stream on a display utilizing Qualcomm graphics HW and QNX resources and implementation of a communication between HMI and 360 VR monitoring system.


Maintenance and improvements :


- The third-party 360 VR system requires a further feature development and improvements to fit customer's requirements to deliver new experiences.

Skills required :


- Excellent knowledge and practical experience in :

  • 2D graphics rendering (blitting, h/w acceleration, compositing, alpha blending, etc.)
  • Image processing (pixel formats, color spaces, brightness, saturation, gamma, etc.)
  • Development for -nix systems (QNX in particular).
  • C++14 and above
- Experience in image acquisition from cameras.

- Experience in engineering RPCs between systems (channels, messaging, etc.).



- Experience in programming graphics hardware (DMA, shaders, pipelines, v-sync, etc.)



- Familiarity with device programming in nix systems.


- Familiarity with ProtoBuf.



- Familiarity with OpenGL ES.



- Familiarity with OpenWF Display API.


Responsibilities :

- Taking ownership of sources for a third-party 360 VR video monitoring component.



- Integration of 360 VR video monitoring component into the vehicle's system and infrastructure.



- Developing new and improving existing video monitoring/rendering features.



- Developing new and improving existing features for the vehicle's camera control system (image control and acquisition).



- Implementation of a communication between HMI and 360 VR monitoring system.



- Integration of the component into customer's CI/CD workflows.



- Requirements analysis.



- Authoring and maintaining documentation for component's maintainers and integrators.



- Testing on a hardware customer's prototypes.



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