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Job Description

Key Responsibilities :

1. AR Product Experiences :

- Develop AR product placement for furniture, decor, and consumer products

- Create iOS USDZ-based AR Quick Look experiences

- Build web-based AR using WebXR, 8th Wall, AR.js, or similar

- Implement virtual try-on for eyewear, jewelry, accessories, and apparel

- Work on face tracking, hand tracking, plane detection, and environment understanding

- Implement lighting estimation for photorealistic AR rendering

- Develop AR measurement, scaling, and sizing accuracy tools

2. VR & Immersive Experiences :

- Build immersive VR showrooms and virtual commerce spaces

- Develop WebXR VR experiences for Quest, PSVR, and other headsets

- Create VR product configurators and interaction systems

- Implement locomotion, teleportation, and intuitive navigation

- Build hand presence, controller input, and interactive physics

- Develop collaborative or multi-user social VR features

- Create 360- tours and immersive brand storytelling experiences

3. Computer Vision & Tracking :

- Implement marker-based and markerless tracking

- Build product recognition/image recognition for AR triggers

- Develop SLAM-based systems for real-world tracking

- Create occlusion, depth sensing, and 3D reconstruction features

- Implement gesture recognition and camera calibration systems

4. Cross-Platform XR Development :

- Build AR experiences for ARKit, ARCore, and WebXR

- Create native AR apps using ARKit/ARCore/ARFoundation

- Ensure feature parity and fallbacks across fragmented devices

- Build adaptive XR experiences based on device capabilities

- Set up testing frameworks across mobile, web, and headsets

5. Performance Optimization :

- Optimize XR rendering to achieve 60-90fps

- Implement efficient asset streaming and loading

- Optimize 3D content for real-time mobile rendering

- Build power-efficient tracking systems for mobile AR

- Optimize CPU/GPU usage for thermal and battery constraints

- Implement network-efficient protocols for multiplayer XR

6. Spatial Computing & Interactions :

- Build intuitive spatial UI/UX for AR/VR

- Implement physics-based interactions and haptics

- Integrate spatial audio for immersive experiences

- Build gaze-based, gesture-based, and voice-based interactions

- Implement accessibility-focused XR design

- Build spatial anchors and persistent AR content

What We're Looking For :

1. Must-Haves :

- 5-8+ years of AR/VR engineering experience

- Expertise in two or more: ARKit, ARCore, WebXR, Unity XR, Unreal VR

- Strong understanding of computer vision, SLAM, tracking, and spatial computing

- Experience building AR visualization or virtual try-on products

- Strong graphics and rendering pipeline knowledge

- Strong 3D math: transformations, coordinate systems, spatial reasoning

- Ability to debug complex tracking or spatial issues

- Strong programming skills (Swift/Obj-C or Kotlin/Java or JS/TS)

2. Highly Desirable :

- Experience in e-commerce/product visualization

- Background in SLAM, computer vision, or 3D reconstruction

- Experience with ML for AR (segmentation, depth, face/hand tracking)

- Multi-user/social XR development

- Strong sense of spatial UX and interaction design

- Experience with advanced inputs (hand tracking, eye tracking)

- Familiarity with accessibility in XR

- Contributions to open-source XR projects

- Experience with Apple Vision Pro, Meta Quest 3, Magic Leap

Technical Challenges You'll Solve :

- Cross-platform parity: AR on both iOS and Android

- Realistic lighting, occlusion, and shadows for virtual products

- High-accuracy face/hand tracking for try-on

- Stable tracking in poor lighting and complex spaces

- Achieving 60fps+ on mid-range mobile devices

- Designing intuitive spatial interactions that feel natural

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