Posted on: 17/12/2025
Key Responsibilities :
1. AR Product Experiences :
- Develop AR product placement for furniture, decor, and consumer products
- Create iOS USDZ-based AR Quick Look experiences
- Build web-based AR using WebXR, 8th Wall, AR.js, or similar
- Implement virtual try-on for eyewear, jewelry, accessories, and apparel
- Work on face tracking, hand tracking, plane detection, and environment understanding
- Implement lighting estimation for photorealistic AR rendering
- Develop AR measurement, scaling, and sizing accuracy tools
2. VR & Immersive Experiences :
- Build immersive VR showrooms and virtual commerce spaces
- Develop WebXR VR experiences for Quest, PSVR, and other headsets
- Create VR product configurators and interaction systems
- Implement locomotion, teleportation, and intuitive navigation
- Build hand presence, controller input, and interactive physics
- Develop collaborative or multi-user social VR features
- Create 360- tours and immersive brand storytelling experiences
3. Computer Vision & Tracking :
- Implement marker-based and markerless tracking
- Build product recognition/image recognition for AR triggers
- Develop SLAM-based systems for real-world tracking
- Create occlusion, depth sensing, and 3D reconstruction features
- Implement gesture recognition and camera calibration systems
4. Cross-Platform XR Development :
- Build AR experiences for ARKit, ARCore, and WebXR
- Create native AR apps using ARKit/ARCore/ARFoundation
- Ensure feature parity and fallbacks across fragmented devices
- Build adaptive XR experiences based on device capabilities
- Set up testing frameworks across mobile, web, and headsets
5. Performance Optimization :
- Optimize XR rendering to achieve 60-90fps
- Implement efficient asset streaming and loading
- Optimize 3D content for real-time mobile rendering
- Build power-efficient tracking systems for mobile AR
- Optimize CPU/GPU usage for thermal and battery constraints
- Implement network-efficient protocols for multiplayer XR
6. Spatial Computing & Interactions :
- Build intuitive spatial UI/UX for AR/VR
- Implement physics-based interactions and haptics
- Integrate spatial audio for immersive experiences
- Build gaze-based, gesture-based, and voice-based interactions
- Implement accessibility-focused XR design
- Build spatial anchors and persistent AR content
What We're Looking For :
1. Must-Haves :
- 5-8+ years of AR/VR engineering experience
- Expertise in two or more: ARKit, ARCore, WebXR, Unity XR, Unreal VR
- Strong understanding of computer vision, SLAM, tracking, and spatial computing
- Experience building AR visualization or virtual try-on products
- Strong graphics and rendering pipeline knowledge
- Strong 3D math: transformations, coordinate systems, spatial reasoning
- Ability to debug complex tracking or spatial issues
- Strong programming skills (Swift/Obj-C or Kotlin/Java or JS/TS)
2. Highly Desirable :
- Experience in e-commerce/product visualization
- Background in SLAM, computer vision, or 3D reconstruction
- Experience with ML for AR (segmentation, depth, face/hand tracking)
- Multi-user/social XR development
- Strong sense of spatial UX and interaction design
- Experience with advanced inputs (hand tracking, eye tracking)
- Familiarity with accessibility in XR
- Contributions to open-source XR projects
- Experience with Apple Vision Pro, Meta Quest 3, Magic Leap
Technical Challenges You'll Solve :
- Cross-platform parity: AR on both iOS and Android
- Realistic lighting, occlusion, and shadows for virtual products
- High-accuracy face/hand tracking for try-on
- Stable tracking in poor lighting and complex spaces
- Achieving 60fps+ on mid-range mobile devices
- Designing intuitive spatial interactions that feel natural
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Posted in
Emerging Technologies
Functional Area
AR / VR Design
Job Code
1591655
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