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Game Developer - Java/LibGDX

YO IT CONSULTING
1 - 10 Years
Multiple Locations

Posted on: 04/07/2026

Job Description

Job Title : Game Developer (Java / libGDX)

Job Type : Contractor

Location : Remote

Must Have :

- Hands-on experience with libGDX through coursework, personal projects, or prototypes.

- Experience using Git for version control and collaborative development.

Job Summary :

In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required your domain knowledge is what matters.

Key Responsibilities :

- Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.

- Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.

- Implement basic game mechanics including sprite management, game loops, and input handling.

- Troubleshoot and debug code to ensure optimal performance and reliability of game modules.

- Participate in code reviews and contribute to the improvement of internal coding standards.

- Document technical processes and game development workflows clearly for cross-functional teams.

- Communicate effectively with team members, providing regular status updates and seeking feedback.

Required Skills and Qualifications :

- Basic knowledge of Java programming and object-oriented principles.

- Hands-on experience with libGDX through coursework, personal projects, or prototypes.

- Understanding of fundamental game development concepts such as game loops, sprites, and input management.

- Strong written and verbal communication skills, with a focus on clear technical documentation.

- Ability to work collaboratively in a fully remote team environment.

- Demonstrated interest and initiative in building games or interactive applications.

- Willingness to complete an AI interview as part of the selection process.

Preferred Qualifications :

- Portfolio of small games or demo projects (GitHub links or playable demos encouraged).

- Familiarity with vectors, collision detection, or basic 2D physics.

- Experience using Git for version control and collaborative development.

The job is for:

May work from home
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