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Game Developer - Graphics Programming

YO IT CONSULTING
1 - 10 Years
Multiple Locations

Posted on: 04/07/2026

Job Description

Job Type : Contractor

Location : Remote

Must Have :

- Hands-on experience with one or more graphics APIs : DirectX (DX11/12), Vulkan, OpenGL, or Metal.

- 3 - 6 years of experience in game development or real-time graphics programming.

- Strong proficiency in C++

Job Summary :

Our customers team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplayyoull work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

If you have a strong foundation in game development and graphics programming, and enjoy working close to the engine, this role is for you.

Key Responsibilities :

- Design and develop game systems and engine-level features using C++ and game engines

- Develop tools and modding related to games

- Work on rendering pipelines, shaders, and real-time graphics systems

- Optimize performance across CPU/GPU, memory, and rendering workloads

- Build and extend tools, pipelines, and engine systems to support development

- Collaborate with designers, artists, and engineers to deliver high-quality experiences

- Debug complex issues related to rendering, performance, and cross-platform compatibility

- Write clean, maintainable, and well-documented code

- Participate in code reviews and contribute to technical decision-making

Required Skills and Qualifications :

- 3 - 6 years of experience in game development or real-time graphics programming

- Strong proficiency in C++

- Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal

Solid understanding of :

- Rendering pipelines

- Shaders (HLSL/GLSL)

- 3D math and real-time graphics concepts

- Experience with Unreal Engine or similar game engines

- Familiarity with performance optimization (CPU/GPU, memory, multithreading)

- Strong debugging and problem-solving skills

- Ability to work independently in a remote, distributed team

Preferred Qualifications :

- Experience with engine customization or low-level systems development

- Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.)

- Experience working on cross-platform or performance-constrained environments

- Exposure to tooling, pipelines, or editor extensions

- Background in multiplayer or large-scale systems

Important Note :

- This role is focused on programming, rendering, and engine-level development.

- Profiles primarily focused on design, QA, or art disciplines will not be considered.

The job is for:

May work from home
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