Posted on: 17/01/2026
Description :
Role : Senior WebGL/Three.js Engineer 3D Graphics.
Company : Ctruh.
Location : Bangalore.
Role Overview :
Were hiring a WebGL/Three.js Engineer who is passionate about 3D rendering and browser-based visual experiences.
This is a hands-on WebGL/Three.js role where youll own the rendering pipeline from 3D asset ingestion to advanced shaders and real-time lighting.
You will build high-performance, photorealistic, and smooth 60fps experiences across devices, crafting custom rendering solutions that push the limits of WebGL.
What Youll Build :
3D Rendering & Visualization :
- Develop and optimize real-time 3D viewers running at 60fps across all devices.
- Implement advanced rendering : PBR, IBL, shadows, reflections.
- Create custom shaders for metals, glass, fabrics, transparency, and complex materials.
- Build dynamic lighting systems for photorealism.
- Implement AR placement and real-world environmental rendering.
- Add post-processing effects : bloom, AO, depth of field, color grading.
- Build interactive 3D configurators with real-time customization.
Performance Optimization :
- Optimize 3D asset loading for near-instant initial render.
- Implement LOD systems, shader optimization, and efficient resource usage.
- Use compression pipelines : geometry, textures, KTX2/Basis.
- Implement frustum & occlusion culling, instancing, and batching.
- Profile GPU memory, draw calls, and shader performance.
- Build adaptive quality settings based on device capabilities.
3D Asset Pipeline & Tools :
- Build loaders/parsers for glTF, USDZ, OBJ, FBX.
- Implement asset optimization : UV mapping, normal maps, texture atlasing.
- Create mesh-processing tools : decimation, smoothing, tangents.
- Build progressive loading, caching, and streaming systems.
- Develop debugging and visualization tools for asset inspection.
Interactive Controls & UI Features :
- Implement camera systems : orbit, pan, zoom, animated transitions.
- Build gestures for mobile : pinch, rotate, drag.
- Create 360 product viewers with fluid interactions.
- Add hotspots, annotations, measurement tools, and view presets.
- Enable screenshot and recording functionalities.
WebXR & AR Experiences :
- Implement WebXR VR/AR experiences directly inside browsers.
- Build AR Quick Look integration for iOS.
- Integrate AR.js / 8th Wall for seamless web AR.
- Implement environment lighting estimation and hit testing.
- Build cross-platform AR for iOS + Android.
Graphics Systems Architecture :
- Architect custom WebGL rendering solutions from scratch.
- Build material/shader libraries and rendering modules.
- Create scene graph management systems.
- Build modular systems with reusable rendering utilities.
- Design APIs for frontend integration and customization.
Technical Stack :
Graphics & Rendering :
- WebGL 1.0/2.0, OpenGL ES, GLSL.
- 3D formats : glTF 2.0, USDZ, OBJ, FBX, Collada.
- Tools : Blender, RenderDoc, Spector.js.
- Texture tools : Sharp, ImageMagick, compression utilities.
Frontend & Web :
- JavaScript / TypeScript.
- React, Next.js, familiarity with Vue.
- Webpack, Vite, Rollup.
- Jest, Cypress.
Performance
- Chrome DevTools, WebGL Inspector, GPU profilers.
- Draco, meshoptimizer, KTX2/Basis.
- Cloudflare, AWS CloudFront.
Collaboration
- Git/GitHub.
- Technical documentation : shaders, specs, APIs.
What Were Looking For :
Must-Haves
- 5-8+ years in graphics programming with deep WebGL/Three.js knowledge.
- Strong understanding of the full rendering pipeline.
- Expert in GLSL : vertex, fragment, compute shaders.
- Mastery of PBR, material systems, and physically accurate lighting.
- Proven experience building high-performance 3D web apps.
- Strong JavaScript/TypeScript skills.
- Solid understanding of 3D math : matrices, vectors, quaternions.
- Experience with 3D formats, UV mapping, texture workflows.
- Ability to debug GPU issues and optimize across browsers/devices.
- Ability to build custom WebGL engines from scratch.
Highly Desirable
- Experience with Three.js/Babylon.js (plus, not required).
- E-commerce and 3D configurator experience.
- WebXR development experience.
- Strong mobile optimization knowledge.
- Experience with GPU compute, GPGPU.
- Familiarity with Unity/Unreal internals.
- Background in advanced rendering research.
- Knowledge of ray tracing, path tracing.
- Experience with photogrammetry or 3D scanning.
- Open-source graphics contributions.
Technical Challenges Youll Tackle :
- Achieving photorealistic 60fps rendering on mobile browsers.
- Sub-second loading for complex 3D models.
- Realistic shaders for different materials (jewelry, fabric, metal, glass).
- Adaptive rendering across low-end to high-end devices.
- Seamless AR blending of virtual + real environments.
- Managing thousands of product SKUs with diverse materials.
- Debugging GPU issues across browsers, devices, and GPU vendors.
Why Join Ctruh :
- Pure graphics engineering not generic frontend work.
- Solve deep rendering challenges that push WebGL limits.
- Create visually stunning work seen by millions.
- Work with modern WebGL 2.0 capabilities.
- Freedom to experiment with advanced graphic techniques.
- High-performance engineering culture.
- Your rendering work directly influences customer engagement.
- Access to high-end GPUs, devices, and graphics tools.
- Backed by NVIDIA, Microsoft, Google.
Location & Work Culture :
- Bengaluru (HSR Layout).
- 6 days a week, (5 days-in-office, Saturdays WFH).
- Culture : performance-focused, graphics craftsmanship, high attention to detail.
- Small, senior engineering team with deep expertise.
- Access to GPUs, testing devices, and 3D tools.
Compensation :
- Competitive salary.
- Stock options with 4-year vesting.
- Performance-based bonuses tied to technical impact.
Ideal Candidate Profile :
- You think in shaders and understand the rendering pipeline end-to-end.
- Youve built custom rendering systems without relying on frameworks.
- Youre fluent in transformation matrices, BRDFs, tangent spaces, and GPU memory patterns.
- You ship production-quality 3D experiences, optimize relentlessly, and care deeply about visual craft, performance, and engineering precision.
To Apply :
Please provide :
- Your resume/CV with links to your portfolio or live demos.
- Examples of 3D web projects youve built (live site links preferred).
- Your GitHub profile or code samples showcasing graphics or WebGL work.
- A short note on your most technically challenging graphics project and why youre excited about Ctruh.
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Posted in
Frontend Development
Functional Area
Frontend Development
Job Code
1602692