Posted on: 24/07/2025
Job Title : Senior Technical Artist
Location : (Remote)
Experience Level : 6+ years
Department : Art/Tech Art
Industry : Gaming / Interactive Entertainment
Job Summary :
We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You'll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.
Key Responsibilities :
- Serve as the primary liaison between art and engineering teams
- Design, develop, and maintain art pipelines and tools
- Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
- Implement shaders, VFX, and real-time lighting setups
- Solve complex technical challenges in rendering, rigging, and animation workflows
- Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
- Provide mentorship and support to junior tech artists and other team members
- Ensure asset compliance with performance and memory budgets
- Collaborate with the design team to prototype new gameplay features and visual effects
- Troubleshoot and debug art-related technical issues in real-time engines
Required Skills & Qualifications :
- 5+ years of experience as a Technical Artist in the gaming industry
- Proficiency with real-time engines (Unity is a plus)
- Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
- Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
- Experience with scripting languages (Python, MEL, Blueprint)
- Deep knowledge of PBR workflows, lighting, and rendering optimization
- Familiarity with rigging, skinning, and animation systems
- Strong problem-solving skills and performance tuning expertise
- Excellent communication and collaboration skills
Preferred Qualifications :
- Experience in CCG game development
- Familiarity with VFX tools like Niagara, Cascade, PopcornFX
- Knowledge of profiling tools (RenderDoc, PIX)
- Background in computer graphics, animation, or computer science
- Experience with source control systems (Perforce, Git)
Did you find something suspicious?
Posted By
Posted in
UI & Design
Functional Area
AR / VR Design
Job Code
1518773
Interview Questions for you
View All