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Senior Technical Artist - Gaming

Posted on: 24/07/2025

Job Description

Job Title : Senior Technical Artist

Location : (Remote)

Experience Level : 6+ years

Department : Art/Tech Art

Industry : Gaming / Interactive Entertainment

Job Summary :

We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You'll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.

Key Responsibilities :

- Serve as the primary liaison between art and engineering teams

- Design, develop, and maintain art pipelines and tools

- Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)

- Implement shaders, VFX, and real-time lighting setups

- Solve complex technical challenges in rendering, rigging, and animation workflows

- Evaluate and integrate new technologies, tools, and engines (e.g., Unity)

- Provide mentorship and support to junior tech artists and other team members

- Ensure asset compliance with performance and memory budgets

- Collaborate with the design team to prototype new gameplay features and visual effects

- Troubleshoot and debug art-related technical issues in real-time engines

Required Skills & Qualifications :


- 5+ years of experience as a Technical Artist in the gaming industry

- Proficiency with real-time engines (Unity is a plus)

- Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)

- Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)

- Experience with scripting languages (Python, MEL, Blueprint)

- Deep knowledge of PBR workflows, lighting, and rendering optimization

- Familiarity with rigging, skinning, and animation systems

- Strong problem-solving skills and performance tuning expertise

- Excellent communication and collaboration skills

Preferred Qualifications :


- Experience in CCG game development

- Familiarity with VFX tools like Niagara, Cascade, PopcornFX

- Knowledge of profiling tools (RenderDoc, PIX)

- Background in computer graphics, animation, or computer science

- Experience with source control systems (Perforce, Git)

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