Posted on: 06/10/2026
Job Description :
You'll own one core part of our product from end to end : the problem, the design, and how it gets better with every release. It's a product full of data and full of decisions.
The people using it are brand managers, marketers, account managers and CXOs who open it to answer a question about their business and act on it right away.
Designing for them means holding a lot of complexity in your head and then hiding almost all of it. You'll work directly with a product manager and a set of engineers, alongside a junior designer whose growth you'll help shape. You'll report to the Design Manager and work closely with the founders.
Responsibilities :
- Own your part of the product from end to end : talk to users, frame the problem, design it, hand it off, then keep improving it after launch.
- Move fast. Get to a rough answer, put it in front of people, and make it better, instead of polishing one row until it's late.
- Take messy, half-defined problems with three people asking for different things, and turn them into something that feels obvious to use.
- Talk to customers directly, from brand teams and marketing teams to account managers and our own sales and success folks, and turn what you hear into decisions rather than notes.
- Work shoulder to shoulder with PMs and engineers : agree on scope, review what's built, and catch the gap between the design and what actually shipped.
- Design for numbers. Tables, charts, alerts, spend and rupee-level detail are the material you work with, not a section of the screen.
- Go beyond dashboards. Charts and tables are one answer, not the only one. We want someone who'll propose a way of working that nobody asked for and then prove it.
- Decide what "this worked" means before you launch, then go check.
- Use AI as part of how you work, and make the rest of us better at it : research, exploration, copy, prototyping, writing code.
- Build with the design system and add back to it, so your work doesn't drift away from the rest of the product.
- Help the design team grow. Review the junior designer's work and unblock them, share what you learn, and raise the standard for everyone.
Requirements :
- 4 - 7 years designing software products, ideally SaaS or something else where the problems are genuinely hard.
- A portfolio that goes deep on a few problems instead of showing a wide tour of screens. We want to see how you thought, what you threw away, and what happened after launch.
- Real craft. Type, hierarchy, density, restraint. You notice a 2px misalignment, and you also know when it doesn't matter.
- Speed, and the judgement that makes speed safe : knowing what to cut, what to ship rough, and what deserves more time.
- You're good with numbers. You can read a dataset, question a metric, and design around what the data actually does rather than what a nice-looking chart suggests.
- You work well with AI. It's part of how you design now, not something you're planning to try.
- Original thinking. You bring ideas that weren't on the list, and you can argue for them.
- You handle people well. You can hold your position with a founder, a PM and a customer on the same problem without losing the plot or the relationship.
- Proactive. You bring the problem to the table before someone assigns it to you.
- Curious about the business. Quick commerce and CPG growth are messy, and the good design decisions live inside that mess.
- Someone people want to work with. Low ego, clear communication, and good company when things get hard.
Nice to have :
- Experience with analytics or other data-heavy products.
- Design system ownership at any scale.
- Prior mentoring or lead experience.
- Exposure to marketplaces, retail, or the CPG world.
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Posted by
Posted in
UI & Design
Functional Area
Product Design
Job Code
1676930