Posted on: 26/02/2026
Description : MetaHuman 3D Artist & Real-Time VR Developer (Unreal / Unity / Blender)
Location : Gurugram (On-site Only)
Experience Required : Minimum 3+ Years
Employment Type : Full-time
Notice Period : Immediate Joiners Only
Work Schedule : 6 Days a Week (Extended hours during delivery phases; compensatory off where applicable)
Walk-In Interview | Immediate Joiners Only
Role Overview :
We are hiring a MetaHuman 3D Artist & Real-Time VR Developer who can build ultra-realistic human characters and integrate them into production-ready real-time systems.
This is a dual-role position combining :
- Realistic 3D Character Design (MetaHuman / Technical Artist)
- Real-Time Development (Unreal / Unity / VR Environments)
Candidates may come from a design or development background, but must be comfortable working across both 3D asset pipelines and real-time engine workflows.
Role Responsibilities (3D / MetaHuman / Technical Artist & AR/VR Development ) :
- Create ultra-realistic MetaHuman male and female characters
- Develop anatomically accurate humanoid builds
- Manage skeletal systems, bone hierarchy, and skin weights
- Configure facial rigs, blend shapes, morph targets, and visemes
- Ensure natural facial deformation and realistic expressions
- Implement subtle micro-expressions and lip-sync accuracy
- Blend skeletal and facial animation systems
- Prepare optimized character assets for real-time engines
- Implement character logic in Unreal (Blueprint scripting)
- Develop animation systems in Unity (C# scripting)
- Integrate real-time microphone capture
- Implement audio analysis (RMS, amplitude detection)
- Drive facial animation using real-time audio input
- Optimize performance for VR and interactive deployments
- Manage Unity WebGL builds and browser integration
- Maintain clean source control and technical documentation
Required Skills :
- Minimum 3+ years of professional experience
- Strong 3D fundamentals (modeling, topology, UV mapping, lighting, materials)
- Deep understanding of human anatomy and realistic character build
- Experience with skeletal systems, rigging, and skin deformation
- Facial rigging, blend shapes, morph targets, viseme systems
- Proficiency in Blender
- Working experience in Maya
- Unreal Engine (Blueprint scripting, animation systems)
- Unity (C# scripting, animation controllers)
- Real-time character animation and optimization
- Lip-sync and audio-driven animation systems
- Advanced MetaHuman workflows
- VR deployment experience
- WebGL build optimization
- JavaScript / TypeScript integration
- SDK or API design experience
- Strong attention to detail and realism
Work Expectations :
- Fully on-site role in Gurugram
- Interviews conducted at Gurugram office only
- 6-day work week
- Execution-focused, ownership-driven environment
- High standards for quality and realism
Industry : Technology, Information and Internet
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Posted by
Posted in
UI & Design
Functional Area
AR / VR Design
Job Code
1616224